Hello.

I have only started my journey in the early access a few days ago, but want to provide some feedback in regards to dual wielding (better sooner than later).

I don't know a lot about DnD, but after googling a bit, dual wielding seems to be a mostly niche way to build your character in DnD, too. I don't know how strictly Larian wants to stick to rules from DnD (apparently very strictly), but I feel like dual wielding could need some buffs. Many players (especially those that don't know a lot about DnD) want to play dual wield with their melee-specialized characters like Barbarian, Fighter etc. and don't want to be punished for it.

The problem with dual wielding is that you have to spend a bonus action to attack with your off-hand. This makes you sacrifice all your bonus actions, if you want to do damage. Something someone with a 2-hander has not to. Also it somewhat locks several classes out of using dual wield, because of class abilities like 'Rage' for the Barbarian which needs a bonus action to activate. 'Action Surge' of the fighter class, for example, not restoring a bonus action is also an unneccessary nerf to dual wield. Reactions like 'Riposte' doesn't use your main + offhand either (as far as I know). On top of that, the bonuses dual wielding provide do not outweight these weaknesses in the slightest.

I really would like to avoid another "Divinity: Original Sin 2" experience where using a 2-hander is pretty much the only way to go, due to dual wielding just being a gimmick (severly undertuned). Strictly sticking to DnD rules isn't always the best decision, IMO. Not only for balance reasons, but also regarding things like weapon variety, character customization and customer expectations.

Thank you for listening. Please take my feedback into consideration.