Barkskin Alone: "Final AC cannot be less than 16; if final AC<16 then AC=16" - This doesn't change our base AC calculation - its caveat is only concerned with affecting our AC if it would otherwise be under a particular threshold... so just using Barkskin, their final AC would be reached using our standard, unaltered AC calculation method - (10 + 3 (Dex) + 2 (Shield of Faith) + 2 (Shield) + 2 (ring and cloak) = AC 19)
Sorry iam posting from phone.
This is also incorrect here cuz as i wrote before shield of fate can increase the already preset ac. 16 of the barksin spell to 18 on top of that if used haste potion increase it even more +2 on top of that mirror image increase it even more +9 and of course there is the electric robe and the push ring +2 .
Those spell are all listed as just giving + to ac this is nonsense like the hole book is is nonsense.
Do you understand what i mean.
In 5 e the is no dodge shield sacred etc.. ac bonus its all listed ad flat armor class bonus.
My question is why those are increase the preset 16 ac and .
Why dex is displayed as it whould increase it but its clearly not. And why carry a wood shield is not as well.
On side note i have not tested dual wield +1 armor bonus and the +3 profecy bonus from dueling.
But i think druid is the most bugged class. With a worste bugged feature and the worst illithid power.
And i still dont understand why the hell he can be a metal wearing transformer.
Good that 5 e dont have barkskin potion i whould trow to all of my enemys.
Apologies, I *don't* think I understand what you mean.
If you're saying that Barkskin isn't a fantastic spell given that it's no benefit to any character that already has AC 16 then I agree. As far as I can see, its main purpose is increasing the AC of wildshape forms and summons, which is by no means pointless but not universally helpful. And I guess it could also be useful for party members who can't wear medium armour or carry shields, but it is unlikely to be a spell that a druid would tend to cast on themself unless they're planning to fight in wild shape. But while Barkskin is not always helpful, it is never a debuff, as it won't reduce your AC if it's above 16.
If, on the other hand, you're saying that Niara's explanation of the spell was incorrect and Barkskin does stack with other bonuses then I'm afraid I don't follow your argument. I think it's pretty clear from the guidance from WotC that the implementation of Barkskin in BG3 is as per the 5e rules whether we like them or not.
I do agree there's a bug in the tooltip for a character's AC when they have Barkskin applied and a pre-Barkskin AC of less than 16, that incorrectly mentions their dex bonus. That will hopefully be fixed in a patch or by the full release.
I also agree that moon druids in particular are disproportionately hurt in Early Access by gameplay-affecting bugs compared to other classes. All we can do is report them and hope (or rather expect!) that Larian will fix them before the full release.
And I also agree that druids shouldn't be able to wear metal armour or shields. I assume that the Early Access version of BG3 has only been implemented with the ability to restrict proficiency by armour weight and the game doesn't yet have or take account of item material. I hope this will be changed before the full release too.