I'd have to agree. I think it's fine that they display their VFX when the weapon strikes or when the item is used, but displaying the VFX at all times is absolute eye cancer. I don't know about others, but D&D has always been grounded in reality to me, until magic is used that is. But, then again, the same philosophy has been applied to even mundane actions in the game. Sword swings don't look like sword swings, jumping doesn't look like jumping, dashing doesn't look like dashing. The list goes on and on. Sometimes less is more, and I think that applies here.