Larian Banner: Baldur's Gate Patch 9
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#839634 03/01/23 11:58 PM
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Would be lovely if they implemented these two. I sincerely fail to see how it should be that difficult? Doesn't strike me as hard features to implement, especially since they do have the basics down for a reaction system and implementing an action that lets enemies get disadvantage on attacks should be embarrasingly simple to implement, right? I am guessing these actions might be unveiled at launch?

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I definitely want my Dodge actions ASAP. It feels so weird to not have that tool available. Not sure how I'd implement readied actions as reactions currently work, but I'm sure something could be done with it.


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Dodge should have been very simple to implement a long time ago.

My guess.. they don't want it in the game. A passive defensive feature goes against some Larian philosophy where every time a player presses a button something spectacular has to happen. (And even if it's mundane like just running, it needs to look spectacular anyway.)

Tactically, Dodge wouldn't be very useful in holding a defensive position or hallway anyway. Because you can't hold any position in BG3. There are no positions. If there is no space, pigs and minotaurs just fly over you, and goblins start spamming AoE fire bombs. Or you just get Bonus Shoved or Thunder arrowed 30 ft. away from your position.

I think this whole thing runs deeper than just implementing a Dodge Action. There should be a clear shift in BG3 development to move away from the meme style combat where you hilariously slap people into lava and blow them up with barrels you find on the road, and go for more tactically sound D&D combat instead where actions like Dodge matter.

Ready action would be useful if line of sight and cover played a bigger part. And if you could hold defensive positions to protect your weaker party members, again.

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Thats why we need tensers floating disc, explosive barrels weighs alot... ;P

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I still find myself in a few situations where I would REALLY love the dodge action, where I have nothing else to do with some characters. Or ready action of course. And at least the dodge action should be super easy to implement. Given that monks can dodge as bonus action perhaps they still plan to implement it for release. Ready... not equally certain.

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Larian wants you to attack and drink potions and die rather than spend your turns dodging.

You can then buy a cheap res from a dead god who hangs out at your camp. Because... dead gods need pocket change.

Or maybe your companions also get fun active actions when they help you back up 15 times in the same fight.

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Dodge can be added as a reaction maybe.?.

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Originally Posted by avahZ Darkwood
Dodge can be added as a reaction maybe.?.
Why? It should just be a universal action icon. It doesn't depend on any abilities/attacks, and afaik no class can dodge as a reaction, so I'm not seeing a situation where putting it in BG3's reaction system would help/apply.

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Yeah my comment was more of a better half glass than none at all. That’s why it was a bit wishy washy lol

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+1 for dodge and ready action. Couple of cases I also found dodge would came very handy for my chars in battle during my playthroughs, preventing them to get hit when i just had to pass my turn. Ready action (even some limited version of it like how Solasta added it) could add a LOT of tactics to combat.

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I think Dodge can be easy to implement. With Ready, I wonder if we can get true War Caster feat now with a Reaction system...


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