This is great stuff. And yes, Druid didn't seem to get many items for it upon rollout.

Barb and Barbarian got a lot of stuff specifically created for it, and the items cover both current subclass options. Paladin got a few items, but they are uniquely beneficial to Paladin.

I will say that the Paleoak staff is a lot more viable now that staves are truly versatile and you can have a shield, but this does little for a Moon Druid that expects to be in Wild Shape 6x a day. Druid just fell through the cracks in terms of getting unique equips, though there's a whole Druid Grove there.

You would think Rath or Nettie or someone would have something to boost a Druid's power but alas...

I feel the best solution would be something more Moon Druid specific that would add maybe a 1d6 or 1d4 to every Lunar Mend. Something that would help sustain a Moon Druid in the frontline. Or something generic that could work in human form, like giving an additional charge of Wild Shape per day. Bard has an item that gives back an additional charge of Inspiration.




Moving on, yes the Wild Shapes are unpowered and keeping Concentration on Barkskin is so hard with so many checks due to surfaces. The issue with the Wild Shapes and dialogues is a conundrum that I don't know how to fix. It has deterred me from ever having a Druid as a main character, though.

I don't think Larian has a perfect solution for this either. I really hope the homebrewed Owlbear form isn't also just another underpowered thing. I also don't get why we don't have access to the Hyena form and other things now, given we see Hyenas in EA.




My Druids I have made have all been low maintenance in terms of items because nothing is truly beneficial. It helps with focusing on buying other members' their preferred items, but playing a Druid feels so bare bones.