I'm playing Solasta Lost Valley again, and I really think Larian needs to take SOME of their stealth mechanics. Not the whole thing, but make something closer.

For example, you shoot, and enemies roll Perception versus your stealth. If you succeed, you stay hidden. If they succeed, you're no longer hidden. Then, you have to find some sort of serious shadows or cover to hide again. If you're even in an enemy's line of sight at all, forget it - unless maybe you have a special feat, something that would allow you to hide in plain sight, or something like that.

I guess what I'm getting at is Solasta is more like tabletop. If you can draw a line from an enemy to one of your characters, that's line of sight. That means that they can detect you in combat. No sight cones, and you can't see the enemy's detection zones. There is an indicator over your characters if they are sneaking, and if you are moving into an enemy's detection zones, the indicator starts to turn yellow and then red to let you know that you are getting close to being detected.

What I don't like about Solasta's stealth is that it is a bit to the other extreme. I don't feel like I can use stealth enough. My thief has +7, but I have to run around hunting for places where I can finally try to hide. So even with my thief, I still can't do the stealth, snipe, stealth thing very often.

So I'm looking for a middle ground here. I know it's difficult in a video game, but it exists.