I'm playing Solasta Lost Valley again, and I really think Larian needs to take SOME of their stealth mechanics. Not the whole thing, but make something closer.
I agree. It's a much simpler implementation and it works. A lot of what is wrong with BG3's implementation comes from over complicating things. Bonus action hide cranks the problem to 11 in BG3 but even for characters with cunning action the system is functional in Solasta. For example vision cones, they don't really make sense as a perception role is an abstraction of situational awareness. A character's head won't be fixed in one direction for the six seconds that a round of combat represents, and that's before considering other senses. They should have a chance of perceiving anything they could possibly perceive. That's both RAW and more or less a tautological statement. TBH I think over complication is where a lot of BG3's system weirdness stems from without much/any benefit.