Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#839838 04/01/23 11:30 PM
Joined: Jan 2021
A
journeyman
OP Offline
journeyman
A
Joined: Jan 2021
I love getting creatures to fight each other in D&D and watch the outcome. So I spent quite a bit of time setting up fights. I have gotten the spectator to fight pretty much everything. And in the newest fights I had in patch 9, Spectator vs Hag. The spectator's AI seems to have gotten much better. However, he wastes his second beam on a dying copy of the hag. He will use Wounding Ray on a hag illusion, and then a second ray on the same illusion as it's dying animation is still going. Wasting the second ray. I know this is not a "normal" thing to do. However, I feel that it is note worthy and wanted to point that out.

Also, the spectator AND the ogres will kill Mayrina. The spectator makes sense. But the ogres fighting for you, targeting Mayrina doesn't seem like something that should happen.

Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
Originally Posted by Accessdenied
But the ogres fighting for you, targeting Mayrina doesn't seem like something that should happen.

I seem to recall sending this as a bug to Larian support a while back (well pre patch 9) and being told that it was intended behaviour that the ogres attack anyone other than our party. But still I agree it doesn't make a whole lot of sense, given they're there specifically to work for you and I hope this is reconsidered.

I'd not mind quite as much if I'd got an option when Lump came demanding his money to say "Not bleeding likely, you went and killed someone I was trying to protect!" but I don't believe I did. Since then, I have never summoned Lump when there are any neutrals nearby.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5