Light needs to cast-able on the armor or the weapon of the willing target. Whenever Lae'zal equips a ranged weapon she loses the Light provided by the cantrip, as the spell defaults to the equipped weapon. This is rather annoying really.
I agree. Though not as annoying as when Daylight does the same, given that costs a level 3 spell slot (this idiot cast it on her druid, who turned into an animal at which point everything promptly went dark again!).
I'm not sure if the BG3 implementation that Light only affects the equipped weapon is per 5e RAW, in which case we probably need to just suck it up and be careful who we cast the spell on and on which weapon, or just cast it on something in the environment instead. Or whether there is some wriggle room in 5e that means Larian could make this feature a bit easier to use. Given disadvantage caused by darkness, hiding, etc is an important part of the game, and I don't like the idea o making abilities like darkvision and devil's sight pointless, I wouldn't be in favour of breaking balance by making it *too* easy to create and maintain light, however convenient it would be in practice

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