Originally Posted by The_Red_Queen
So far, yes, but do we know that is always going to be the case? Presumably in the same way as there are special rest area maps in different parts of the game, there could be ones that were specific to an inn (or even a generic inn one) that we got when we chose to rest in an inn.
I don’t see Larian changing their storytelling after act1. I assume camp cutscenes and NPC gathering there will still be a thing. Allowing us rest in specific inns would mean that they would have to be designed is such a way so they can support cutscenes. As such, I expect to perhaps get a home/inn themed camp, but not much more than that.

I am also sceptical if Baldur’s Gate city in BG3 will act like a cities/towns in traditional RPGs (BG1&2, Pillars of Eternity2), so a hub with questgivers, shops, inns. NPCs to recruit from which we would make escapades into dungeons and wilderness. I expect Baldur’s Gate to just be an entire new zone full of varied content, rather than a hub from which we would venture out for adventures.