First off, I find the local black hand leader having the strenght of a wet sock hilarious. I appreciate it, I really do.

However, I'm not sure they're supposed to suck /that/ much?

For the record, the progress of the fight:

Stage 1: Player (4 x level 4) vs black hand (4 x level 3)

1. Take out the sniper with your ranged options.
2. Move to the tunnel. The loud mouthed idiot will rush at you, alone, with her grand total of ~20 hp
3. Once in the big room, sneak up the platform and push down sniper #2 (or melee sneak attack).
4. It's you vs the 36 hp merchant. Employ strategy of choice

Spells used: 0. Hp lost: 0-10

This is the stage I have a problem with. It's an easy fight, which isn't bad, but does it ought to be?



Stage 2: 2 rangers, 2 wolves (level 3). One level 5 melee(?)
Ignoring the stealth exploit which allows you to kill them all without entering combat...

1. "Surprise" attack (you do get the drop on them, not sure If they can get surprised as a status effect). One ranger down, one wolf down. One ranger wounded.
2. Turn 2: second ranger down, second wolf down, melee wounded.
3. Turn 3. Melee dead.

Or:
Wolf down pre combat
1. surprise attack + fire arrow to barrel. Melee down (what I did, didn't find out what she can do).
2....

Needless to say, it's a short fight that's not even worth remembering. At any point, you have level and group size advantage. I'm not a murder hobo, but as they have an Item to feed Gale, they're an attractive target to get on the wrong side of. Free gold and barrelmancy stock. Not to mention, the one handed crossbows and early route to the underdark.

Together with being pure evil, annoying slave traders, it's like they have a mark on their forehead which says "please kill us and take our stuff!". That's fine and all, but was that intentional?

Last edited by Silver/; 06/01/23 12:42 PM. Reason: Typo