Originally Posted by Ixal
Considering the map design of Larian even a big city will only be a couple of houses next to each other.

If I recall accurately, the big city/town in DOS1 (and 2?) were pretty good, lots of buildings, shops, bustling activity, etc?

Originally Posted by Zerubbabel
Originally Posted by Wormerine
Somewhat. There is Druid Grove and Myconid Colony, both with quest givers and traders. Without Temples and Inns, I am not sure how Larian could recreate a feeling of save heaven in BG3. We can teleport from anywhere to any fast travel point, so it doesn't really feel like we are venturing anywhere. Resting anywhere will teleport us to pocket demention camp/mini-camp, so resting while on the road isn't any different than in town.
It would be nice if there were un-restable areas or zones, and if the areas or zones in which we were allowed to rest in clearly had a route to camp. This way it would feel less like a pocket-dimension and more like a safe camp fast travel, and there will be areas from which one cannot travel to camp (like dungeons). It would also encourage preparation before entering certain areas. Also, I think instead of being pocket dimensions, the camps should be implied as being somewhere near safe areas. In Act 1, it would make sense for the camp to be somewhere in the vicinity of Druid Grove (not inside it though), given the denizens of Druid Grove all come to party at your camp, or the members of the Goblins party at your camp after destroying the Grove.

To add, I would appreciate more limits on teleporation fast travel and a greater encouragement in exploring areas for exits or transitional zones. Do not like the theme park effect still. Do not like the theme park effect with an additional "teleport wherever you want and it's actual teleportation not fast travel."

Further, the "implication" of the camp within the world can be handled by a path that you can travel down and then take you into camp, or it can be handled by a brief piece of dialogue from your character about where the camp actually is, or it can be handled by a text box that just says where the camp is in the world.

Yes, these things concern me as well. If it is just a bunch of theme parks with teleport stations at each one, that will really detract from the sense of scale and immersion. Also, I just find it silly that this group of civilized people is purposely spending all this time just camping in the mud every night, and never going back to a town/inn for some comfort, trading, entertainment, better food/drink, R&R, etc. It just seems so silly to me that this group is just roaming around and setting up camps all over the place and never saying, "hey, lets hit the Inn tonight." But even more silly that there are no towns or Inns to even go to!!

I love this game so far, it is my #1 most hyped game, but this does concern me, which is why I posted about it. If there are no towns, inns, markets, etc, and every zone is a theme park with a teleporter, with no travel, something will definitely be lost.

Last edited by cronuss; 06/01/23 03:33 PM.