To me ... (feel free to replace "Bloodlines 2" with "Baldur's Gate III" ... and "Bloodlines" with "Baldur's Gate I & II.") People who are expecting Bloodlines 2 to be just like Bloodlines with different story, are destined to be disapointed ... bcs there will allways be *something* (and it will differ for each player) that will feel different than Bloodlines and that *something* will change things for them ... Its like ... i dunno ... > play Warcraft III., play World of Warcraft, or watching Warcraft movie ... > play Bloodlines, play Bloodhunt, and play Shadows of New York ... > play Metal Gear Solid, play MGR: Revengeance, and play MGS:V Phantom Pain ... > play Fallout, play Fallout: New Vegas, and play Fallout 76 ... Every single time entirely different experience, all that ties them together is that each series come from same universe.
hmmm, you are confusing concepts here. Sequel isn't the same as a spin-off. I will refer to titles I know: World of Warcraft is a spin-off of Warcraft series, which were RTSs MGR: Revengeance is a spin-off of MGS games (otherwise I only played MGSV so can't speak for it's relation to previous titles, though I hear fans were disappointment, though I was under impression that it was more due to it being unfinished. That was something that was clear enough to myself, in spite of never playing a MGS game before) Fallout 76 is a spin-off from Fallout series, and Fallout: New Vegas is stand-alone campaign build using Fallout3 engine.
Similarly, Witcher games build on one another, but Thronebreaker is a spin-off not a numbered entry.
As such, yes, I wish Baldur's Gate3 would position itself as a spin-off rather then numbered entry, as I think it would better communicate what the game is. Similarly, as Avowed is a new title in Eora world, but doesn't position itself as Pillars of Eternity sequel. Speaking of Pillars, there was a post made by its creator Josh Sawyer, in which he mentioned that if they were to create Pillars of Eternity3 they would likely need to rethink a lot of those elements - at which point what is the point of calling it Pillars of Eternity3? All you do is create expectation from the people who liked the originals, and set them up for disappointment. Avowed, on the other hand carries no expectations. It could be really anything, and as long as it is good I will be satisfied. And if it expands the world of Eora in a satisfaying way to me as a fan of Pillars, I will be even happier.
So yeah, if you say you create Bloodlines2 you send a very clear message. There are other World of Darkness games and Masqarade titles, but only Bloodlines2 attaches itself to the legacy of the original. It is a concious choice, which carries expectations.
Originally Posted by RagnarokCzD
From all games i ever played ... Sequel that felt closest to its Predecessor ... was SW:KotOR II. It was created by same team, that started working on it litteraly just as they finished first game ... and still, the combat felt different, there was much more options, crafting and upgrading system for gear was updated, influence over your companions was added, it looked much better (duh) ... So many differences.
Correction - it was developed by a completely different teams. SW:KOTOR was created by Bioware, while SW:KOTOR2 was a rushed sequel for which they hired Obsidian. (similar situation, as Bethesda Fallout3, and Fallout: New Vegas also made by Obsidian. Or Neverwinter Nights (Bioware) and Neverwinter Nights2 (Obsidian)).