Originally Posted by Wormerine
Originally Posted by cronuss
If I recall accurately, the big city/town in DOS1 (and 2?) were pretty good, lots of buildings, shops, bustling activity, etc?
D:OS1 had the best city I have seen from Larian in the opening act. D:OS2 had a very tiny city in the 2nd act, and the whole final act took place in a city, though it was in the middle of the siege, so it didn’t really feel much distinct from previous wilderness levels.

I do feel this is this lack of traveling to and from that prevents a mental image of a town room being created, the way it happens in other RPGs.
Cyseal was acceptable in some areas. Larian tends to do this thing where its supposedly populated areas are always depopulated or a wilderness in crisis due to story or lore occurrences. It is somewhat annoying. Examples include Arx, Abandoned Village, and Waukeen's Rest. Also the lack of interesting infrastructure and diverse denizens in the Myconid Colony (yes, it's a myconid colony. Yes, we get the four non-myconid NPCs in there; still feels sparse), the closest thing we get to a village or town in the Underdark. The theme park effect of travel, the density of the locations, and the sort of unchanging omnipresence of the single world space takes away from the feeling that different locations are indeed DIFFERENT.


Remember the human (This is a forum for a video game):