Originally Posted by RagnarokCzD
Not a fan of this "aim on target / aim on the ground" idea. :-/
Concidering how often i click to attack in second when some freaking animation is happening and my cursor sudently aims at something entirely different ... or how often i have some problem with camera positioning and have to aim via turn order menu, wich would effectively remove option to use "aim on the ground" ... sry, dont like it at all. :-/
I mean its not bad ...
But i would just need some "more ensured" aiming metod if you understand what i mean ... toggle, "pseudoreaction" (something that uses reaction popups, but dont use reaction resource), setting ... something like that.

Rest of the idea is quite cool ...
Not really sure if elemental arrows actualy "need" damage boost ... but dont really mind it either. laugh

Except Detonation Arrow ...
Im sory, but "pure magical power" still dont fit well with explosives to me ... things that explore should in my honest opinion do fire damage, thunder damage, and possibly piercing damage for shrapnels ... but i just can understand the meaning of Force there. :-/

And to be completely honest, i believe this change would also need Spellcasting rework ... since right now, even Cantrips electrify/freeze surfaces you are standing on. O_o
As long as Arrows work the same, it seems more fair than remove it from one, and leave it to another.


Originally Posted by Maximuuus
- Shoot on the ground : Create a very small area that auto apply +2AC to all characters (you can more or less apply acid to 2 characters)
I believe you wanted to write -2AC here? smile

I'm surprised you don't like the idea of surface or target because if I remember correctly, both of us were in line on the matter when Larian implemented Chromatic Orb.
Whatever, I first tried to create a container (like chromatic orb/command/...) for an attack on target and an attack on the ground but I wasn't able to make it work correctly.

I personnaly think that as suggested, it increase the tactical possibilities and the role play options rather than just giving one option (sure, you can target ground or target but it currently have the same effects).

I mostly see "force damage" as the Force in Star Wars. The arrow of detonnation VFX perfectly match with that kind of "detonnation" in my opinion.
Cantrip does not create surfaces. Arrows do (except for thunder). But that's already how it works in the game so I don't understand why this changes would require to change anything else.

-2AC, of course smile


Originally Posted by Lotus Noctus
Arrow of Detonation is the former "fireball arrow" from the predecessors. I guess you mean the knock back arrow: https://baldursgate3.wiki.fextralife.com/Arrow+of+Roaring+Thunder

This one is named arrow of detonation in the code but yes : I'm talking about the pushing arrow.

Last edited by Maximuuus; 07/01/23 04:59 PM.

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