Originally Posted by Niara
Originally Posted by GM4Him
Maybe they'll throw in a Pregnancy mechanic to boot - I mean, provided it's a heterosexual encounter. Roll a 1 on a 20 sider and uh oh! Now you're a pregnant woman with a tadpole, or your companion is. Situation SO much worse.

Ah, but then we'd suddenly have to have abortion mechanics and options, and also birth control and so forth. But hey! We want realism, right?

Honestly, the "random X% chance" thing you find in various games bugs me a little... if there was the potential for the risk, I'd rather keep track of my cycles, to know with more control what times are a viable risk and what times aren't ^.^
I'm a big supporter of the basic idea that, in the realms, "There's a cantrip for that", both for prevention and for taking care of unwanted consequences, and that general knowledge of the associated herbcraft didn't suffer the dark-ages blackout that it did in our world, so, it's much more openly and widely understood.

It would be interesting to see the dichotomy between the passage of days an nights as we experience them in game, versus the still and dead, timeless state that the world exists in, versus the restricted and tighter-in timeline that the story purports to operate in, each completely disconnected and unrelated to each other - to end up in a situation where now I'm five months and showing... while everyone else is talking about how we crashed out of the sky a week ago, in the actual story dialogue.

Tangents aside - it's a bad idea for adventurers to take those kinds of risks while they're actively adventuring, so at most tables it's generally presumed that adventuring characters are taking whatever necessary precautions they need to, and I'd expect that assumption would certainly continue in a video game ^.^
I googled "Abortion Cantrip" and nothing came up. Same for condom cantrip and morning after cantrip. Would that all fall under prestidigitation? (jkjkjkjkjkjkjkjkjk)


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