Charisma affects Paladin spells your other main Paladin-specific abilities:
  • The number of spells Paladins can prepare (not cast) each day
  • The attack bonuses and save DCs for those spells
  • The bonus given to nearby allies through Aura of Protection (at level 6)
  • The sacred bonus applied to your weapon from Sacred Weapon (level 3)
  • (Likely) Healing from Paladin abilities like Healing Radiance(?)

Spells like Command and Compelled Duel (and Nature's Snare maybe?) that require an enemy to make a Saving Throw are less likely to be resisted if you have high Cha. However, as a Paladin, you'll likely rarely cast spells that call for enemy Saving Throws, and even more rarely cast a spell that is a direct attack roll.

Paladins make attacks with only Strength, **unless** they've cast Sacred Weapon on yourself, which should allow the stacking Cha+Str on to-hit rolls with that weapon.

If you find yourself attacking normally each turn (and Smiting), you'll probably want to increase Str or take a feat. If you find yourself always using Sacred Weapon, healing abilities, and/or other Saving Throw Spells, then you might want to increase Cha.

Last edited by mrfuji3; 08/01/23 08:46 PM. Reason: fomratting