Originally Posted by Toot033
I agree that there needs to be something better in determining how your oath is broken? There seems to be no rhyme or reason at times. I had it break because I attacked the false knight of Tyr before knowing they were bad guys which makes sense. But then on another play through, I had my oath break when I freed the goblin from the cage in the druid camp.

I agree oath keeping and breaking in the game is dodgy, but I’m also not sure that freeing a goblin violent religious zealot from her cage, so she can tell her allies where to find a grove full of druids and tiefling refugees, is in line with paladin oaths. Certainly not oath of devotion I’d think, though I suppose a case could be made for oath of the ancients, especially as there seem to be insufficient security measures and appropriate safeguards for prisoners in the grove!

Of course, as has been mentioned before, a paladin opening the cage results in a broken oath even if Sazza is dead inside so there’s definitely something wonky here.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"