I really love the concept of oath breaking being an actual thing that occurs in the game rather than a button click on character creation. Though I certainly hope they made it overly easy to do so that folks could see the "hidden" class in early access. It would be better if there was more in game communication regarding what your oath entails and perhaps when your oath should suggest particular action. Overall, it's an extremely cool feature. The implementation of it is just extremely finicky. 100% agree on all this!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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