Originally Posted by Count Turnipsome
Self restraint argument is the perfect excuse not to fix a broken game.

I would say rather it helps prioritise what most needs fixing.

For example, can I avoid broken stealth by not using it? Well yes, but often only by denying myself the ability to use stealth in ways that should be valid. I can’t just avoid the broken bits without severely impacting my ability to use stealth at all.

Can I avoid multiple levelled spells per turn, shove and thrown potions just by ignoring these options? Well, mainly I can, without significant impact on my ability to do what I should be able to. BUT I can still be negatively affected by enemies and NPCs using these mechanics.

Can I avoid potentially exploitable mechanics like barrelmancy, sending to camp, teleporting, infinite long resting, magic pockets? Yes, I can just not use these in ways I consider cheesy and not be negatively affected at all.

I’m not saying that I wouldn’t prefer everything I don’t like in the game to be fixed, but thinking about what I can avoid and how far just by self-imposing some additional rules helps me choose which hills to die on!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"