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If we have a spell activated, we should be able to click on the portrait to cast this spell instead of having to try and do it on the battlefield it's self. It's something every single cRPG has done, how come here it's different? (For the love of god please don't tell me it's multiplayer design)

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YES PLEASE.

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Originally Posted by Eyebreaker
YES PLEASE.

This was in DOS2, weird that it's not here.

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I must be misunderstanding, as I think you can. I can click a spell and then either the portrait of a party member on the left to cast it on them, or if in combat the portrait in the combat queue at the top of the screen.

Or were you thinking of the circular portrait down at the bottom for casting a spell on the currently selected character? That I agree doesn't work, and it might be useful if it did.


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I've certainly used this with a Firebolt yesterday, not sure if it functions for spells that don't have an attack roll, as I haven't used one in that way. Note that you aren't given proper feedback, such as a targeting reticle, when doing it this way in my experience, so the ability to do so my be unapparent.

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Originally Posted by Ignatius
I've certainly used this with a Firebolt yesterday, not sure if it functions for spells that don't have an attack roll, as I haven't used one in that way. Note that you aren't given proper feedback, such as a targeting reticle, when doing it this way in my experience, so the ability to do so my be unapparent.

I just had a play around, and clicking on a portrait at the left or in the combat queue works for attacks, bottle throws, healing spells and AoE effects (centred on the selected character) but seems more hit & miss for cone effects.

And while it puts a highlight around the sprite of the targeted creature so you can see which is which, and also seems to represent any movement that would be needed in order to carry out the action, I agree it doesn't show the % chance to hit or text confirming what action is being taken, unlike hovering over the sprite with the action or spell selected would do. I'm not sure whether it always was like that or if it's a new bug, but either way that could certainly be improved.

Still, fortunately this looks like something that is at least partially implemented, even if it needs some tweaks to make it work really well.


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Originally Posted by The_Red_Queen
I must be misunderstanding, as I think you can. I can click a spell and then either the portrait of a party member on the left to cast it on them, or if in combat the portrait in the combat queue at the top of the screen.

Or were you thinking of the circular portrait down at the bottom for casting a spell on the currently selected character? That I agree doesn't work, and it might be useful if it did.

I stopped clicking the portraits in the combat queue though. There have been instances I've selected an enemy in the combat queue to cast hex or hunters mark, but instead it casts it on the party member whose turn in closest in the queue. It's happened a few times and I was very clearly in range of and selecting the enemy. So I don't trust selecting from the combat queue anymore and would warn others to be wary of it.

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Originally Posted by Princeps08
I stopped clicking the portraits in the combat queue though. There have been instances I've selected an enemy in the combat queue to cast hex or hunters mark, but instead it casts it on the party member whose turn in closest in the queue. It's happened a few times and I was very clearly in range of and selecting the enemy. So I don't trust selecting from the combat queue anymore and would warn others to be wary of it.

Oh, interesting. I’ve never seen that before. Do you know if it’s a known issue that has been reported and is due to be fixed? If not, then I’ll maybe try it more often and see if I can replicate the problem.


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