They are great and if you press T you can always read on it again and again maybe repetition will help with memory, don't tnow what to say to that i have a feeling people don't even read tooltips.
People who don't see the use in them lack the imagination? .
You don't really need imagination when your choice is normal damage + additionnal effect or normal attack (just an exemple but that is available for many weapons attack).
The cooldown used to balance them perfectly show that weapons attack are currently designed to "replace" normal attacks rather than to offer more tactical choices.
And the T thing is exactly a part of what I don't like and explained. In my opinion we should not have to read tooltips of tooltips for such "common" things.
complete failure of imagination, but that's just my opinion so if you can't find a use for them pff i sure can...
What commen thing?
It's once per rest and it's in line with everything else.
Sound like you are just too layze to read them or whatever the case my be.
Those effects are the same in design as any other if you can't see that not sure what to tell you. Looks like we going to have to disagree and leave it at that.
You are acting like you knew what prone does the first time you saw it or any other effect for that matter.
Every one had to read what prone does same as for other effect.. How do i know? Because those effect have tooltips/description just as any other thing even in 5e table top. if they were so well known and recognizable their would be no need info or tooltips..
Just takes time to know them by heart for some longer then others. i know every single one and what they do just by looking at icon. Not like some of other Larian spell icons! Now those are a mess and i have to read tooltips. Command spell is one of those if you need an example or hex / enhance ability those are not clear... i hope you see the difference.
Anyway i'm, really not gonna debate this with you cos it's the best thing larian did so far with the rules.. Could even call it one of so far. Other changes were no where close to it. Just be happy they don't trigger when you are at 50% HP.
In line with what ? Common actions and Bonus actions ? With class ressources ? With Spellslots ?
The only things cooldown/rest are in line with are magical items charges and a few class features. Weapons attacks are neither magical charges nor class related : they are basically combat actions. (This thread is not about "special weapons attacks" that are powers flowing in some magical weapons like FaithBreaker)
Prone is not a good exemple because you mostly don't even have to read tooltip to understand what his main effect is about. First of all there is a visual effect that is clear. This status when applied is not hidden in an icon. Then if you highlight a prone target when it's your turn you instantly understand that you have advantage/disadvantage depending your weapons. And then this advantage/disadvantage is translated in the % to hit. On top of that Prone is applied by many spells/class features/actions. It is something players are used to after a while which is not true for most weapons attack status.
That said and that's exactly what I wrote : you don't need tooltip inside tooltip to give the details. I already gave the exemple of Hamstrung that is completely hidden when you highlight Hamstring shot. The tooltip tell the players what are the effects of the attack directly and it doesn't require an additionnal UI handling. Tooltips are important but reading the details should always be as easy and fast as possible.
Whatever, I definitely agree that adding weapons attack was a great idea. Though I disagree that they are currently well designed.
But you're right : we don't have to talk about it more, especially if your main arguments are "lazy" and "lack of imagination".
More advanced weapons (Martial) *should* have more advanced combat capabilities. Something along the lines of the below:
Simple weapons: +1
Martial weapons: +2
Two-handed weapons: +1
Off-hand weapon (any type)/Shield: +1 (different from main hand so as not to be penalized for using an item in the off-hand)
I see no good reason for not adding a similar action to shields.
That's great suggestions.
I'll definitely think about it when I'll try to define what I'm exactly going to do with my weapons attack rebalance mod.