Originally Posted by mrfuji3
Imo, weapon attacks should add flexibility to martials' toolkits, but should remain at similar power levels to basic attacks. This can be achieved by a combination of:
- reduced damage
- penalty to-hit
- enemy saving throw (possibly in addition to needing to hit the enemy)

Such a system would negate the need for cooldowns on these Special Weapon Attacks.

+1 for simplifying the conditions. At the very least, they should be explained better via hover-over tooltips.

Just to clarify about saving throw : that's often how it currently works.
There is an attack roll for the damages and a saving throw for the status.

But whatever, there are a lot of better solution than cooldow to balance actions you can do with weapons.
Reduced damages and penalty to hit as you said but also bad consequences if you miss, higher use costs, no damage at all,...

Was thinking about some kind of "head shot" (or foccused shot, whatever the name) for ranged weapons.
- double the damage of the damage roll
- but the attack is made at disadvantage
Isn't that a bit too powerfull ? Guess it could be cool, it would allow synergies through advantage... But I'm not sure it's not a bit too powerfull/too easy to have an advantage. Any thoughts ?

Last edited by Maximuuus; 11/01/23 07:36 PM.

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