Originally Posted by Maximuuus
Was thinking about some kind of "head shot" (or foccused shot, whatever the name) for ranged weapons.
- double the damage of the damage roll
- but the attack is made at disadvantage
Isn't that a bit too powerfull ? Guess it could be cool, it would allow synergies through advantage... But I'm not sure it's not a bit too powerfull/too easy to have an advantage. Any thoughts ?
You've partially recreated Sharpshooter, which is generally regarded to be too powerful. Unless by "damage roll" you mean only the die roll, then that's much less powerful, so maybe balanced?

An issue with the penalty being Disadvantage is that it's made useless if the attacker already has Disadvantage -> the ability is now effectively free to use. I'm a fan of numerical modifiers, especially since the video game engine can take care of the math, and it still synergizes well with (dis)advantage.
- E.g., taking a -1 penalty in exchange for expanding your crit range by 1 sounds cool imo.
- Or, taking a -4/-5 penalty in exchange for doubling the damage dice.