Seemingly most people agree that he's one of the these characters that missed their shot at being 3D and ended up 2D for one reason or another. 2D surrounded by clutter. 3D except a hollow middle which makes him look like a liar. A lack of coherency. Not worth remembering, stand in "good" alignment, no individualism.
Wyll is ... a persona, and Wyll, the man. Wyll the persona is failing gameplay wise. We don't have pact of the blade. Wyll is unplayable in character without medium armour feat, starting level 4. Nonetheless he's a Level 2/3 recruit. Wyll the persona is hiding the warlock aspect, yet the first thing we see... Is what's obviously a warlock.
Wyll, "The Blade"
> Multi class or stat adjustment.
> Level 4 recruit with some improved gear (good and specific to him medium armour, no random ass rapier).
> Wyll hides being a warlock more.
> Pact of the blade.
> We get to call him out early and have an actual confrontation about who he is.
> Companions are more uneasy about his pact.
Wyll, the man
> Depending on his arc, it might break or make him.
> Wyll is not used to traveling with people. Let him be more awkward.
> Make him early 20ties with little experience as the blade... OR make him stop running away with his tail between his legs at every mean comment. Man has no backbone.
> Choosing the psychological effects of learned helplessness to examine is not necessarily a problem, but the handling falls short.
> Have him react more strongly to being weakened. He sold his soul. Where's the anger? The panic? He has to face it, Wyll could never complete his revenge without the party.
> > The threat of being reverted to his pre- blade status is worth a break down. Where is it? Alcohol or no alcohol, he's taking this too well.
Last edited by Silver/; 11/01/23 08:58 PM. Reason: Grammar