Function 1 (X)
-- "lowered armour class for all entities by 3 (fewer misses on both sides)"
Function 2 (X)
-- "weighted dice in dialogue (proficiency and expertise bonus is doubled up to a maximum total of 8)"
Function 3 (X)
"Classes receive boosts to scripted passive checks" (clerics and paladins will be boosted on religion, druids on nature, rogues on Insight, etc. The goal is to reduce OOC knowledge mishaps)

My problem with the first function is that, as is, higher armour classes receive higher AC penalties. This reduces the amount of viable playstyles. Fast paced combat shouldn't happen at the expense of needing a glass canon party. Hence, I'd prefer a flat AC deduction.

My problem with the second function, as in the game, is that that my no wis no int paladins will succeed about any check.

Meanwhile, my heavily specialiced druid kept failing and failing. Charisma characters will steamroll the game while wisdom and int Tavs barely get use out of their specialities. I don't think that's fair. Characters should be able to preserve noteable weaknesses. Improving only proficiency and expertise already there would solve that.

For the last function I propose, I think this is necessary to avoid severe roleplaying mishaps. A D&D enthusiast may be able to roleplay as "The weave?" --> 3, "never heard of it" moment from your Wizard Tav, but is pisses some people off.

Last edited by Silver/; 12/01/23 11:08 PM. Reason: Improvement