No, karmic dice currently messes with everything all at once. I'm asking for a way to split them up, so each element can be chosen separately.
Oh, okay. I would want to see a clear explanation of what karmic dice currently do (and this should definitely be clearly explained in the game) before agreeing that any particular changes to the system would be an improvement. I'd also want to see any proposals in the context of whatever else Larian are intending around the different difficulty settings that presumably they do mean to introduce, but don't think we have any info about yet. I'm not sure whether splitting out functions would be desirable without this info. It's not something I've felt is missing, but then I don't tend to use karmic dice anyway except by accident when not realising they've been switched on again by a new patch!
I do agree with you completely that Larian should be absolutely clear on the purpose of the karmic dice setting (if it's kept) and make sure that it's fulfilling that purpose, and though that's no different than any other feature the fact that we don't know what karmic dice is doing and so can't judge how successful it might be at doing the things it might be for is a particular annoyance! And I also agree that changes to the dice behaviour in favour of the player might be something that some, but not all, players might want as part of a story mode.