It's proven what karmic dice do to AC.
I don't get what Karmic Dices have to do with AC but do you have a source that could enlighten me ?
Karmic dices are not supposed to do anything you describe nor suggest.
They are supposed to generate random numbers a bit less randomly.
They're not doing what I suggest because these are the suggestions I want implemented. As for removing the randomness, that is not strictly the right way to see it in terms of gameplay consequences (In this example, enemies chance to hit translates to a specific AC. Thanks to how much more often they hit thanks to karmic dice, it's as If you had lowered your AC). See:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=838587It's the same with every other check in the game. The cutoff points are 5, 10, 15 and 20. Because the lower numbers are disproportionally removed, karmic dice is a a Story Mode function. I do not mind the existence of altered dice, but I think their Implementation needs work.