Originally Posted by Zerubbabel
More dialogue/RP options > Having a voiced character
Yes, absolutely. Not just "more", but "better" (see here, here, and here).

Originally Posted by Maximuuus
DnD nerds, that's what I said ! smile
(No offence Melivy, I say this as a joke. I hope it won't be taken the wrong way! Sorry if that's the case, it's not my intention)
None taken.

Although, I don't agree with the reading. It's not so much because "DnD nerds", but because roleplaying a custom Tav is supposed to be part of the game. However, I'm currently unable to do that. Roleplaying is what allows me to be immersed in the story...not the game spoon-feeding me with various form of forced characterization (see previous post). That is what breaks my immersion.

However, like I said, if things don't change, I will just play Larian's Tav. Then, having a voiced-protagonist would be fine.
Not ideal (to me), but fine.

I'll accept that this game is more of a Dragon Age Inquisition than a Dragon Age Origins (this is not the best analogy/comparison but, the idea is there 😅).
With that mentality, I'll find it easier to enjoy the game.

In the meantime, I'll keep hoping for better dialogue options and less focus on Tav's reactions (facial animation and voiced lines).

Originally Posted by Maximuuus
... but not voiced does not make sense to me if there are close up of everyone else talking in the game.
It is breaking my immersion in many situations and immersion in rpg matter a lot more to me than the details of my custom characters personnality.

Understandable. At the end of the day, people don't have the same criteria for what is and isn't immersion-breaking.
And that's ok 😸!

Last edited by MelivySilverRoot; 14/01/23 01:43 PM. Reason: typo