even of protagonist stays silent, in BG3 he still needs to be complemented by fully voiced and animated response by other NPCs
Sure ...
All im saying is that several dialogue options can lead to same set of "fully voiced and animated response by other NPCs" ...
Its allready happening ...
If you reload certain dialogues enough times and pick different options, you quickly notice that there is sometimes single sentence added to acnowledge your decision ... and then i replay the same generic response that is there for them all ... sometimes that one sentence is even missing and all responces are same.
And i dont think that is anyhow bad ... it helps us to better build our character.
What i mean is something like:
*blah blah blah*
1) *Attack*
2) I was hoping i get the change to smash your face! *Attack*
3) It pains me, but i do what i have to. *Attack*
Yes i know this isnt mid of conversation, but its ender that dont really need any reasponse from npc ... but i hope it ilustrates the point well enough.
In the meantime, I'll keep hoping for better dialogue options
Indeed ... there is stil room for improvements.

on those occasions when the expressions and lines happen to work for the character I have in mind.
I believe this is core of the problem ...
For example when you play a Barbarian.
Your Tav have option to force a Goblin eat a shit ... litteraly ... there are some noises as he is fighting against his urge to puke and coments about that its still warm and fresh ... its disgusting ... and during all those noises and coments, our Tav is standing there smiling like an idiot. :-/
I dont know about your characters, but such expressions wouldnt fit any i would ever made.
It would possibly help if Larian would include personality pick in our character creation that would help the game wich set of reaction to use in certain scenes ...
Same as it was in Dragon Age: Origins ... when you picked the voice for your character.
Either that, or give us option to express our mood by simply picking it.
I mean ... there is lots of unused space during that dialogue, personaly i wouldnt mind at all if there would be some icons (Like smilies!

laughing ...

flirting, or intrigued ...

sad ...

happy ...

disgusted ... :? confused ... >:] sinister ... eh, i dont know scared smilie so, youl have to imagine that one) we could click during shots on our character, to have fitting facial expression.
Yes, im aware that many people would pick bullshits, or change them every second, just for the fun of it ... but quite honestly, i dont care, if they find it enjoyable what is the problem?
