Whatever works in a situation, I don't mind. I got 2 paladins and a druid in my recent run, yet I almost never heal in combat.

My ideal party at level 5 would probably ba a paladin, a sorcerer (or Gale), a dex character capable of dps heavy ranged combat without wiping through spell slots + another strong melee choice.

- Paladin can talk, heal, tank and do close dps
- Dex character for traps, locks, ambush + inability to run out of spell slots quite so severely (rogue or ranged battlemaster). Very necessary for taking out enemy glass canons

Anything else, I feel is optional and depends on who I'm facing. Bg3 early access isn't a difficult game, so we can yet get away with a lot. The Sorcerer/wizard of course serves for FIREBALL!. Bg3 is an action economy. The fourth choice really doesn't matter much. It's just fine tuning your set up