Originally Posted by Lotus Noctus
The obvious advantage for a caster is that they don't have to rely on spell scrolls, even if they can use them in addition. For others, there are those written spells that even a dumb orc can just read off. rpg003

Stealing scrolls with my thief but not being able to use them is absolutely lame. As a first compromise suggestion, you could, for example, halve the intensity i.e. duration for defensive spells and damage for offensive spells cast by scroll or by non-pure caster classes, respectively. Of course, if you want to go right back to the holy trinity, then lockpicking should also be reserved for a thief only....

Maybe we shouldn't get too hung up on this either, since you only have a limited number of actions per round anyway and many things can't be used at all, even if you've hoarded tons of scrolls, vials or special ammo, for example.

With my Battlemaster, which will hopefully become an additional Battle Smith later on, I've only used maneuvers and standard or weapon skills so far. I have hardly used the special ammo so far, the same goes for combo attacks. Whereas combo attacks, e.g. with vials, would already waste the actions of two characters. The class will only be more flexible in the end, which possibilities it can use, but the application of these possibilities itself remains limited and I find that absolutely ok.

In that case, I'd like Extra Attacks, Action Surge, and Rage for my wimpy Sorcerer. I don't really care whether I get this by scrolls or magic items, I'm easy! The advantage is that Martial classes don't have to use scrolls or pick magic items with such properties. It's only fair!

Oh, we should absolutely "get hung up on this" as this kinda breaks the game in fundamental ways. D&D is built around class diversity/identity after all. If you honestly want a "flexible class" so much, you play a Bard which is a versatile jack of all trades, but master of none. Eldritch Knight, Paladin, or numerous multiclass builds can all become a magical fighter - but you always pay for your versatility with slower high level power progression or less specialization depth. It' s called balance and it's generally a good thing to strive for, cause when every class can do everything on top of the already too numerous and somewhat conflicting systems - you end up with a bland, complex mess of a game which can't even be saved by its obvious great roleplaying potential. This issue even extends to spellcasters getting a much too liberal amount of scrolls.

Don't worry, I'm sure there will be plenty of mods that will turn you into an overpowered demi-god. Please don't advocate for breaking the game for the rest of us.

Last edited by Seraphael; 15/01/23 08:56 PM.