I'm disappointed that we have yet another insane burst damage option for making tactical combat even more of a one-sided stomp.
I know it's 5e compliant that you can apply smites to every attack. But BG3 makes this even worse with the abundant Haste potions, new Bonus Action attacks and ridiculous surprise attack rules. You can just unload all your spell slots before the enemy gets a turn, and that's a massive amount of damage.
It's stupid powerful enemies like the Hag can just be chopped down so easily without giving them a turn.
I think Divine Smite should actually be a level 1 spell and follow the only one leveled spell per turn rule, which obviously all spells should for the same alpha strike reason.
Also crit fishing with smites doesn't seem right. It's a bit of a stretch to have time to build up that Divine power after the hit has already landed. It feels really gamey and not immersive to do that. Like exploiting a loophole in the rules. 5e problem, sure. Hope they change that.