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Additionally, you get all this on top of your normal class

Maybe a significant malus could balance these items, like :

  • The wearer cannot attack enemies, but its minions can.

But it would require all those items to be a set, or reflect the malus on every piece.

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It also doesn't sound like your minions using spells burns up your own spell slots. They just have infinite spells prepared.

Necro Spells as a cantrip !

Maybe adding some randomness could balance the intent ?

  • 1d4 chance to apply one of your Necro spells

It is still infinite, but does not apply everytime.

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6x the normal amount of actions available. 12x, using haste

Yep it is a pet build !
Designed for solo adventuring.

Maybe a significant malus could balance these items, like :

  • When solo adventuring, ...

But it would require all those items to be a set, or reflect the malus on every piece.

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You're essentially a near unkillable tank

Maybe adding some randomness could balance the intent ?

  • 1d4 chance to respawn Necro pets when they die

This way there is a possibility Necro pets die for real.

The problem is, without Necro pets, well, a solo Necromancer would be super brittle, especially if most its prepared spells were designed to enhance pets.
If the pets die from an enemy AoE spell like Fireball, it is basically game over.

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Make it a subclass. Limit the number of undead in your command at once by your level. Have it be a concentration spell where spellcasting through minions is limited. Have the limiting factor be your bonus action. At loss of concentration, undead remain on your side, but can't be commanded. This forces you to either spend an action to regain focus or makes your minions use normal attacks.

Introduce it as a hidden class that can only be unlocked after a specific questline in Bg. Reviving undead is not a well known discipline. It's also too strong for the early levels. If you arrive in Bg3 at level 5 and focus on that quest, you could have it available by level 6. Limit the strenght and amount of undead so you don't outdamage a martial classes' two weapon attacks at that time.

I really like the subclass idea !

It is more elegant than a set.

But I'd like to be a Necromancer in early game.

Especially in the crypt on the beach, there is an opportunity to use Command Undead...

And while we are at modifications, why not a quest for Necromancers to become an undead like a vampire or a lich ?

Last edited by Isend2; 16/01/23 11:56 PM.