Originally Posted by Wormerine
Larian doesn't have history of caring about balance either. This leads to a problematic situation Josh Sawyer described in his post about balance in single player RPGs.
https://www.tumblr.com/jesawyer/161302725596/balance-in-single-player-crpgs

If certain options are too powerful you either:
1) design with them in mind, meaning other choices become non-viable limiting actual player choice and introducing trap choices

2) you don't design for them, and as such players who make those choices can have unengagingly easy experience.
For me in games without pvp balance is good when it makes all classes viable and fun but doesn’t make everything the same. I like having some fun powers and some areas a class excels at. Things can be too balanced, which to me makes the combat not fun.