Originally Posted by Zerubbabel
A big complaint I saw for the Pathfinder turn-based mode is that long battles become REALLY long and REALLY boring. A game built around RTwP can be fundamentally different in structure from a game built for turn-based.

I played Pathfinder and can point to one or two fights that I know would make me agree with this point of view. However, I think that if the game had been designed for TB only, they would have re-thought those battles. So, not to say that TB HAS to be a negative. but it would probably inform certain other game play decisions.

I don't (thus far) see anything that would fall into that category. But I haven't seen very much of the game so far. Are there any HUGE multi-wave battles? Are they presented without opportunity to pause? If not, I can't see this being a major issue.

Again, I agree with your point of view. I wouldn't use TBwP myself (unless there was a VERY compelling reason to do so). Just playing devil's advocate. But ultimately, I suspect that there aren't enough players clamoring for it to make it worth the effort.