Originally Posted by snowram
Why would you risk so much in making a game for a vanishing public instead of safely releasing something that you know will be profitable by default and is way easier to produce?

Presumably because it’s a project you care about and you believe in the game you’re producing! Thank goodness all game companies don’t just chase the easy bucks, otherwise we’d not have much choice of different sorts of games to play.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"