Hi Rexie. If you’re interested in some of the discussion that’s been had on this forum about alignments previously, you could take a look at, eg,
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=828433.My own view remains that I find the alignment framework useful in getting a hold of who my character is and how they would act. And that I think it is a useful lens for Larian to apply to ensure their plots and dialogues give options to roleplay different alignments. But that I am happy that BG3 doesn’t make explicit use of alignment, which I understand is in line with the trend in D&D.
In contrast, I initially enjoyed the approach in Pathfinder: Kingmaker, in which the game played back my character’s changing alignment, but in the end found it a constraint on my roleplay. Particularly as the same actions or dialogue choices can fit multiple alignments depending on intention, background knowledge, interpretation of context, and so on. I’m all for BG3 giving us more opportunity to express within the game why we are acting as we are, but I don’t think it’s feasible to do this in a way that would remove all ambiguity as to what alignment fitted a choice, and like Silver/ suspect I’d just end up frustrated and annoyed when I disagreed with the assessment made by the game.