Originally Posted by Gray Ghost
I'm generallt in favor of alignment as a thing that exists to help guide character creation. Especially for less experienced players in both video games and tabletop, it can be nice to have alignment to fall back on as a sort of 'when in doubt' option. That being said I think this would be a bad idea to implement in BG3 for two reasons.

The first is that I don't think BG3 really needs hard alignment in a story sense. I don't think that having alignment would improve the delivery of the story or its themes. I will insist that Wrath of the Righteous needed alignment because the whole point of the game is about becoming an extra-planar being, something that's more and less than human, and thus is more primal, more elemental, more ruled by these otherworldly ideals.

The second, bigger reason is that I don't for a moment think Larian's writers could actually do it well. I don't think they could present those choices with the nuance and consideration such a thing would require. Even WotR fumbled the ball at several points and I think their writing is overall superior. Larian demonstrably doesn't seem to prioritize giving our player characters nuance in their choices.

yes i can understand what you silver and red are saying.

but ok for example drow specially those of lolth worshippers, most tend to be evil aligned i.e do things for greed. etc. the only drow i can think of that rebelled against the norm was drizz't i believe, it has been years since i read legacy of the drow collection book the forgotten realms book and the book to do with drizz't himself. so far playing as a lolth drow just hasnt felt authantic to me. because they do the same thing more or less as all the other races/player characters. yes sure in the game you can do evil choices. but i just would like choices that are not a clear evil or clear good choice.. i dont know if im good at what im trying to explain.. im to be honest never have been good at explaining stuff all that much.

i would like options in dialog that are not purely evil nor purely good or just gray if you know what i mean. but still choices that would align with all of the diff alignments in d&d. as for larian on if they could pull it off or not. i dont know.. honestly bg3 is the first ive played. i never played dos1 or dos2. i did play bg1 & bg2 back in the day and also bg dark alliance and that other bg game where you character became a vampire spawn by choosing a dialog option..

see thats what i mean.. i would like options that have unique outcomes.. that grant new abilities that are granted through unique dialog choice options. or even through a quest by choosing again a certain choice.. i like versitility and unique ways when it comes to choices..


has thoust forgot thy treefather & nature, or does thoust abandon the treefather for power and gain.