Well again max damage per Round is the same so.
is relevant to the question of comparative class DPS as a result, and is an edge case for the current system.
5e: you can get 2 sneak attacks per round 1 needs to be melee due to Attack of opportunity / reaction limits of skills like BattleMasters Commander's Strike(the whole point of this skill in 5e is to get your rogues second round sneak attack off) and is balanced by reaction limits.
Bg 3: (bug/oversight) you can make 2 sneak attack per round again 1 needs to be melee and the other needs to be ranged due to the way active skill work. The max damage per round is the same in both cases.
Not only the damage is the same. But active skill has all sorts of drawbacks and the second attack is not balanced in any meaningfully way.
It's just a one, two click thing. WHere in 5e it is not that simple and it feels way more rewarding when you do it though reactions.
As we know by now you can TRY to sneak attack on all finesse weapon attacks in 5e as long as you didn't sneak attack already and you do not have to use haste to do it.