Originally Posted by Sozz
I D&D works better as heroic or chivalric tragedies and romances, people should have absolute ideals which make them heroic, and fatal flaws that betray them . . .

Unless the story involves extraplanar entities, Deities and the like.

Partially agreed.

Tracking ensures that players are taking alignment seriously smile If you want to play a paladin then good role play should be rewarded - some lawful good, paladin only items should show up -- and bad role play, like poisoning the goblin grog, should be punished. I like that Larian put in oatbreaker but I would like an atonement quest as an option - you can either find a way to atone or accept that you've fallen from grace.

And I like the whole mock morality play bit, it's an important part of the genre. Quest of the Avatar was an over the top morality play and both BG1 and DoS2 are filled with Avatar references.