Originally Posted by TallManks
More recently Outerworlds (Obsidian) showed that party based games without day/night cicle can still have a big impact, while open worlds start showing they limits.
First of all I wouldn't call Outer Worlds party based - yes you get two followers, but it is still first person combat first, and companion management is minimal and optional. I also would be careful with drawing any conclusions about OW success outside it releasing after 76 was a fortunate timing.