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#841906 20/01/23 09:51 PM
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I know this has been mentioned many times, but I'd like to bring it back up just in case - because, you know, Larian hasn't truly given us multi-classing in EA, so are they REALLY going to give us multi-classing at full release?

I really hope so. Multi-classing truly adds a whole other level of customization for character creation and development. You can truly create some highly unique characters when multi-classing is a thing.

Anyway, just throwing it out there.

GM4Him #841908 20/01/23 09:54 PM
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Two points in favor of multi-classing:
-It's in the previous games.
-It's mentioned in the PHB.


Hard to imagine it's not, given the precedent and the demand.


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GM4Him #841909 20/01/23 09:54 PM
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I think they maybe didn't want to break balance further since we're level 5, and no encounter is above that... (?)

I'm really no expert at multiclass minmaxing, though.

GM4Him #841926 21/01/23 01:05 AM
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I think someone here said not all that long ago that that they’d seen more recent reconfirmation that multi-classing would be in the full game.

But now I can neither find the post nor recall where they said they’d seen this info.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
GM4Him #841932 21/01/23 01:56 AM
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i really hope multi-classing is in the game. as i already have some pretty awesome combo class ideas floating in my head when it comes to my character i create


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GM4Him #841937 21/01/23 02:07 AM
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yeah it's must have for any crpg player but for me it's a deal breaker. Didn't touch Solasta untill mod was made. No multiclassing? wont touch the game that simple. 5e level up is just too boring for a video game otherwise.

GM4Him #841940 21/01/23 04:38 AM
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Multi-classing is hardly OP in 5E; stat increase, extra attack and higher spell selection are all tied to class level, meaning single-classed get powerful stuff sooner.

Sure, you've got the Cha class synergies (warlock/sorcerer/paladin), but even then it's not really more powerful, just breadth of power.

There'll always be some little niche trick that multiclassing can pull off well, but seriously does it compete with the raw power of fireball or hasted extra attack?

Nah, the big appeal of multi-classing is to get something closer to your unique character, or to better reflect actual improvement during play. For all these reasons, I really hope they do release it during EA.

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Originally Posted by FreeTheSlaves
Multi-classing is hardly OP in 5E; stat increase, extra attack and higher spell selection are all tied to class level, meaning single-classed get powerful stuff sooner.

Sure, you've got the Cha class synergies (warlock/sorcerer/paladin), but even then it's not really more powerful, just breadth of power.

There'll always be some little niche trick that multiclassing can pull off well, but seriously does it compete with the raw power of fireball or hasted extra attack?

Nah, the big appeal of multi-classing is to get something closer to your unique character, or to better reflect actual improvement during play. For all these reasons, I really hope they do release it during EA.

yeah it would be awesome if they did release multi-classing in early access before the game is released.. if not then i hope that it will be in the full game. i mean they have already said there are many features in the full game that none of us as of yet have not seen and will not see until the games full release, now there must be a reason for that. the only reason i can think of logically is because perhaps these features we have not seen yet might be big features.. and larian perhaps more then likely wants those features to be a big surprise to us when it fully releases. if i had to put my two cents down that is.


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GM4Him #841949 21/01/23 09:55 AM
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There is not a single doubt in my mind that we will indeed get multiclassing ...

Question that worries me tho is: In what state. :-/
I mean, dont get me wrong, i do have faith in Larian skills ... to some extend ... but it took them year and half to reach somehow usefull state with their spellbook UI. :-/ Its ben two years and most basic requested things with general UI are still not present (extending or shrinking hotbar, possibility to move ui elements, or adjust their size). :-/ And for last two (or three?) patches, meaning aproximately half year, things that was allready present in UI, was working as intended, and was good ... were sudently removed with to effort to give them back (hotkeys, collors for character creation, amount of light in general). :-/

So yes, we sure will get multiclassing ...
But will we get multiclassing that will be easy to understad, easy to use, and looking good? :-/

Last edited by RagnarokCzD; 21/01/23 09:57 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Silver/ #841951 21/01/23 10:17 AM
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Originally Posted by Silver/
I think they maybe didn't want to break balance further since we're level 5, and no encounter is above that... (?)

I'm really no expert at multiclass minmaxing, though.

Please don't drift one-sided into minmaxing nonsense. Multiclassing is also great, especially for the RP (e.g. more dialogue possibilities). But this in turn could indeed cause other problems, as Rag suggests including problems with dialogue strings.... I personally don't expect a punctual release anyway.

Last edited by Lotus Noctus; 21/01/23 10:17 AM.
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Hmm, I don't know. I can think of a few combos that would be much better already simply due to multiclassing... And I've never really engaged with it deeply before. Someone who has played D&D for a few years could surely improve the current damage caps in a breeze. However, that is mostly due to how weak some core classes currently are.

There's not much more than damage we can get out of it at level 5, though, is there? Niche cases aside, it doesn't seem that cool in practice with only 5 levels. You're essentially still just the one core class with some other functions sprinkled in. I can't say I see much if any particulary interesting roleplay potential in that yet. Unless, you want to pull a Wyll and suck at half the things you're supposedly good at.

(...With a bonus of being unable to explain how you got your multiclass levels, except "felt like it". That's worse than Wyll.)

I'd prefer fewer half baked functions implemented, even if some halfbaked roleplay might come out of it. You usually need at least 5 levels in your core class before you can get anywhere. It's simply makes no sense to implement yet. (Not that it wouldn't fix the damage of the classes that suck, currently...)

GM4Him #841958 21/01/23 11:52 AM
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I can't find the reference right now, but it has been confirmed that multiclassing is in the final game yes. Maybe in Twitter?

Last edited by Krom; 21/01/23 11:52 AM.
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Originally Posted by Lotus Noctus
Multiclassing is also great, especially for the RP (e.g. more dialogue possibilities). But this in turn could indeed cause other problems, as Rag suggests including problems with dialogue strings.... I personally don't expect a punctual release anyway.
yeah i agree looks to me they will need extra time for sure.


Anyway, the second question is how will multiclassing even work IF we do get it... Will the feats be linked to character level or class Level. What will be the max level do we know it before we start the game?

Do we get access to classs and subclass feature preview UI and how that UI will work IF we even get it and so on.

EA showed that their inhouse testing isn't groundbreaking and in their last stream they were talking about level up icones that was changed and that doesn't really instil a lot of confidance for me at least.

Last edited by Lastman; 22/01/23 03:05 PM.
GM4Him #842074 22/01/23 07:21 PM
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Hasn't multiclassing been mentioned in one of the recent Panels from Hell?


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