+1 for Goblins even if Arka goes mad and has to be killed by us.... (Intimidation would be less bloody.)
Originally Posted by UnknownEvil
I was thinking about that too. And i would like the option to play a goblin. But why would you have to rewrite the game for that? If you are a goblin from a tribe that has no affiliation to the goblins the we encounter, you could do it just like any other race. Maybe there is a tribe thats more or less friendly, living near BG and even doing some trading in the city.
"Background: Mercenary Veteran
Mercenaries of the North Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.
The Chill The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrain s from raiding the people of the North and maintains relatively good relations so that they can hire them selves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, ores, trolls of the Evermoors, and other threats to civilization."
I would love to play a Gobbo Arcane Archer / Necro Bounty Hunter who can interrogate his victims and then have them fight for him as skeletons - muahahaha.