Originally Posted by Gray Ghost
I see why you'd find doing that with a Drow or Deep gnome to be more reasonable, but my issue is still that, unless you have a particular backstory, they still don't *really* know what they're jumping into. We don't know where our character was taken from. They could from anywhere.

The beauty of a custom character is that we can give them a particular back story that makes sense of it smile. Of course, it’s possible that something in the full campaign will come along that contradicts it and means it needs to be tweaked, but I still like to have a good idea of who I think my character was before they were kidnapped. And I’m not above a bit of meta-gaming to create a character who I think will be able to do something different and interesting once I know the outline of the story and what my options are!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"