I've had one complete run and I will probably repeat most of that path at release.
I've always thought I am playing a character with doubtful morals and not really evil.
Just reading through these options makes me wonder if I am playing a less sinister version of an evil character.
I have saved the Grove and the tieflings (partially because of the beautiful tiefling with a nice voice, partially because goblins are repulsive and the rest are serving a tadpole; and Halsin does seem to be the key to salvation). But then above 50% of the choices of the original poster were made in the Underdark. Why save the gnomes? It is a risky business and that fool got captured twice! Or why not teach that whiny Mariyna what stupid choice she has made? And that naught is for free and that's why I am taking the wand. Her husband is dead anyway. Or make the kua-toa build you an army (getting some Saruman vibes there.)
Exactly!! You get it! It is a disgust with weakness and there are logical reasons behind it. Mayrina - in her inability to let go and grieve her loss plus her ignorance - gets her brothers killed and potentially causes another Hag to be born into the world - since eating babies is how Green hags reproduce.
"Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother's womb, the hag consumes the poor child. A week later, the hag gives birth to a daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother."
And turning Conner into a Zombie just makes the problem worse - because now she needs a true res to fix him.
Barcus Root is a fool who runs off to "save" his friend Wuldren alone. You later find out the
Gnomes plan to detonate the Runepowder somewhere in Baldur's gate,
so essentially they are terrorists.
Evil isn't easy for a lot of people to play, you have to really consider mindset and motivations...but without evil, life is boring.