I agree with everything Niara said, that was a good summary of the kind of play ER allows people to experience.

I also reject 100% the gatekeeping nonsense of people trying to dictate what constitutes a proper challenge in a game with no difficulty settings. There are tools that you may utilize that make encounters easier - that is a feature, not a mistake. People who go off on these kind of rants are just exposing their own insecurities.

One of the most important gaming skills is doing your research and trying different things to make a fight easier. Bad players just do the same thing over and over expecting different results, and then get frustrated and quit when it doesn't pan out, and as a final expression of their own inadequacy proceed to whine to everyone that the game is "unfair", or "too hard". That's literally a template for what constitutes a bad gamer exposed by this system.

No sense of humor about self
no persistence, gives up easily (this is actually a failure of parenting but I won't get into it)
uncreative
Inflexible
lack of self-awareness.
Lack of attention to detail
Impatient, won't read/think about anything.

And those are the same folks that have problems with BG3.

I can't help but feel that one of the things that elevates these games to the level of Art is that they expose our shortcomings and give us a chance to overcome them.


also having played DS1 and DS3 through - I have to say that Eldren Ring always felt like the masterwork and the earlier games a kind of "sketch".

Last edited by Blackheifer; 22/01/23 04:50 PM.

Blackheifer