@Blackheifer, I'm not defending here how BG 1 and 2 handled alignment and reputation. I can agree with you that those games' systems needed more work. However, I also agree with what @KillerRabbit is saying above about people (including game developers themselves) needing to realize and accept that in the FR setting "good" is the norm and "evil" is an aberration found in villains and monsters that are supposed to be defeated by the good/heroic side. That's the setting, like it or not. And when a game developer very arbitrarily and capriciously tries to change that it will naturally cause hardcore fans of that setting to get pissed off.

I will very honestly and bluntly say that THE reason I LOVE the FR setting is precisly because it is this super-heroic setting in which "good" dominates over "evil". When it comes to "good" versus "evil" in my RPGs, I don't care about nuance or balance. I want "good," labeled as such, to utterly crush "evil," also labeled as such. And I want this because I play my RPGs to escape from the real world in which, sadly, evil oftentimes wins out over good, and evil people get rewarded for their behavior at the expense of the good side, and there's nothing I can do to fix any of this in the real world. So at least in my game world, I want to have the satisfaction of being able to "fix" all that's wrong in the world.