...or just fighting buddies travelling together?
In conversations it still annoys me that it is always just one character talking. I have said this in other threads talking about dialogue already. We need more group dynamics.
But today i started a new playthrough and decided to talk to the wounded mindflayer instead of just killing it. I have done it before but actually never failed. This time i failed and my PC leaned in for the "Kiss"....
I had Astarion and Shadowheart already in group and the fking stood there like braindead idiots letting the mindflayer kill me.
I was like....WTF?!?
This is so damn unrealistic and also feels so unresponsive.
All you ever get from the group is "approves" or "disapproves" and if you get enough "approval credits" you can fuck them? Thats all? Bland. If it were not for some conversations and story elements i'd rather create a group of 4 PCs that are basically just fighting dolls....
I really hope that it will get a bit more immersive.
I don't want larian to try to make it totally "lifelike" but in certain situations the rest of your party should do somthing.
Another of these things are the rocks lying around. You are 4 people...soooo...no working together there? It's stuff like that that takes a lot out of the game for me.
Especially the conversations should get added options from your party members so you can utilize their skills.