I have a love hate feeling towards crafting in game's. (See so many that make you constantly be on the look out for some stupid crafting component's that in reality you will never get all the components for this so called ultimate weapon or gear until just before you fight the final boss.) That only happening if you did not miss one of those Component's during your laborious labor to reach said Boss.

I would so like to play and RPG game sometime that actually gave me something game changing when I beat the boss at the end of the dungeon smile instead of a small handful of gold, and some Item that I sell at the nearest vendor or throw on the simulated ground to keep from overloading my carry weight.

I know that would make game balancing next to impossible, and so it won't happen, but it would be nice to open chests sometimes and feel like Christmas time when you actually got the toy you wanted.

RPG games are fun for me to play, but gosh darn it they can be so dang frustrating sometimes too.